rust
11 lines · 1 tab
Marcus Chen
Jan 2026
1 tab
use std::marker::PhantomData;
struct Token<'a> {
_marker: PhantomData<&'a ()>,
}
impl<'a> Token<'a> {
fn new() -> Self {
Token { _marker: PhantomData }
}
}
1 file · rust
Explain with highlit
PhantomData<T> is a zero-sized type that acts as if it owns T for the purposes of lifetimes, variance, and drop check. I use it in the typestate pattern or when a struct logically depends on T but doesn't store it. For example, a handle to an external resource might have PhantomData<&'a Resource> to tie its lifetime. It affects compilation but compiles to nothing. The generic parameter prevents unused type parameter errors. It's a low-level tool mostly used in advanced generic or unsafe code. Understanding PhantomData helps when writing generic libraries that need precise lifetime or ownership semantics.
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